

You can find documentation for the properties in the following sections: Icon. For a description of the general Player settings, see Player Settings. That could be as simple as adding a header "Click any thumbnail for more project details.", or by showing a brief blurb from the details post on each page beneath the thumbnail as a teaser, with a "read more ->" link at the end. This page details the Player settings specific to standalone platforms (Mac OSX, Windows and Linux). That gives people a brief impression of your stats without having to click through and read every thumbnail in your portfolio to put together which skills you have.Ĭlear Navigation on Thumbnails Finally, indicate that the thumbnails have a more detailed explanation once you click on them.

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Then have a link to this (or better yet, your full resume/CV) as a downloadable. (or wherever) interested in working on video games. My name is Farizle, I'm a 3D environment artist (or whatever) located in Calgary, Canada. Basically a short resume, something like: I expected to read about you.Ībout You Section I suggest at least a paragraph with some bullet points telling the reader about you and what you can do. Once I clicked on the About tab, it told me about the game and there wasn't a link back to the portfolio. It was confusing to arrive at your portfolio page and see "The Outline" graphic up top. Own Domain You would probably be better served getting your own domain and site to host this portfolio page. From the few artist interviews I sat in on and the portfolios of my artist colleagues, I think your portfolio could be better. Nice work.Įdit: I used to work at a fairly large video game studio as a programmer. Now I'm really creeped out and it's the middle of the day. Sorry for the self-promo but I'm starting to get really tired of being a dishwasher.Ĭame to this thread not knowing what PT was. You can view my portfolio and get my contact info here. I made a blog post on the creation process here: I've been using both Unity and Blender for 3 years now as part of my aspiration of becoming a game developer, so it's turned me into a jack-of-all-trades of sorts. I modelled, textured, animated, and scripted everything. In total I've spent about 104 hours over 4 weeks making this, and I'm happy / burnt out enough to stop here. At first I just wanted to make the hallway, then started adding sounds and.other things out of obsession. I started this project for a 3D modelling workshop I'm teaching for a game developer group here in Calgary.
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